/-------------\ | BattleWorms | \-------------/ www.fmf.nl/~bworms Created by Jacob Duursma & Peter Hut Readme.txt for version 0.94 --------------------------- *** SYSTEM REQUIREMENTS *** --------------------------- - Pentium 233 - 64 Mb Memory - 8 Mb video card - 10 Mb of Hard Disk space -------------------- *** INSTALLATION *** -------------------- Extract all the files from the archive to a place on your hard drive. Then run bw.exe or 'main' (for non-Windows machines). ---------------- *** CONTROLS *** ---------------- (These are the defaults, they can be changed in the options menu.) Up Aim up Down Aim down Left Move left Right Move Right Left Ctrl Jump Left Alt Fire your rope Left Shift+Jump Use your jetpack Z Fire your weapon R Reload your current weapon 1,2,3,4,5 Select the weapon in that slot TAB Show the scoreboard T Use the chat Escape Quit the game Tip: If you use the Left Shift key in combination with Up or Down you can aim more precise. Tip 2: You can use Left Alt key in combination with Up or Down while swinging to make the rope longer and shorter. For more information on how to play BattleWorms see the 'play howto' in the documentation section of the website or in the 'docs' directory in your BattleWorms directory. --------------------- *** DOCUMENTATION *** --------------------- Explanations about the configfile, how to create maps and how to mod BattleWorms can be found in the 'docs' directory in the BattleWorms directory. ----------------------- *** TROUBLESHOOTING *** ----------------------- When the framerate is too low, try the following: - Run the game in fullscreen mode - Lower the maximum number of Particles/BloodParticles in the preferences file - Make the playfield smaller in the preferences file - Lower the blood multiplier in General Options. - Turn blood and/or clouds off When you notice an error, try finding out what caused it (if you can recreate it) and post it on the BattleWorms board on KeyTopic (www.keytopic.com) --------------- *** CREDITS *** --------------- BattleWorms is created by Jacob Duursma and Peter Hut. The default worm-sprite is drawn by Samantha Carey. Maps have been contributed by (in alfabetical order): Harold (playground, underground, cave) Joost (joost, simpsons) Newspaz (moo, joranctf, levelsctf) Thanks go to the creators of the Allegro - A game programming library (alleg.sourceforge.net) GNE - Game Network Engine (www.rit.edu/~jpw9607/gne/) libpng (www.libpng.org) JPGalleg (www.allegro.cc/depot/project.php?_id=522) fblend (sourceforge.net/projects/fblend/) zlib (www.gzip.org/zlib/) And to the creators of Liero, Worms, Wurmz and WormRage because that's where we got the inspiration for BattleWorms. ----------------- *** CHANGELOG *** ----------------- In 0.94 (09 Feb 2005) -Mods now work with names instead of numbers. -Mods can be chosen by the server before starting a new game -Mods 'overlap' (use settings from mods loaded before it) -Moved some of the files in the directory /gfx to the directory /menu (like font.png) -Fullscreen is now default screenmode -BattleWorms keeps running even in background (most useful for testing) -ZeroG mod included in default package In 0.93 (29-09-2004) -Keys for chat and scoreboard can be changed -Cleaned up Controls options window -Mod can be changed in General options window -General config added for mods (containing mod name, creator, gravity and airdensity) -Particles added to gameobjects.cfg -Fixed bug: You can now only select blue or red team for CTF -Fixed bug: No crash after trying to kick a not existing player -Fixed bug: Bullets did not hit worms In 0.92 (02-09-2004) -Added sound for jetpack -Rearranged/Cleaned up the Options windows -Fixed bug: crash when leaving a CTF game -Fixed bug: strange behaviour of the sound when digging In 0.91 (30-08-2004) -Option to turn sound on/off in menu -By default sound is on -Changed credits to real names In 0.90 (29-08-2004) -Sounds work and can be changed using config files -A player can leave the game without crashing it -The mod settings are now sent from the server to all the clients (images and sounds should already be available on the client) -The map can now be selected in the lobby from a scollable list -When selecting CTF Match only maps that start with "CTF_" can be selected -Sheep are now visible on the radar -After the server changed any settings the clients have to accept them again -Network errors are now displayed in message windows -Solved several bugs In 0.32: -Display bug in fullscreen-mode solved -Game in center of screen if the screen is bigger than 640x480 -Shift weapon switch slowed down In 0.31: -Weapon switching using shift+ implemented -Inputwindow for the hostname if you want to join a game -New menu background and titles -Friendly errormessage if the host cannot be located -Configuration file is created on startup if it did not exist -Bug in mapversion check solved In 0.30: -Out of Sync errors solved -Networking now uses GNE library -Mods/Skins can be used